ABOUT.png

Similo started as a simple yet ambitious idea: to make a realistic science fiction love story. The combination of these two aspects, "science fiction" and "realism", was quite an exciting challenge for us.

We love sci-fi films that showcase some of the political and sociological issues that we’re going through right now: climate change, wealth concentration, consumerism, human isolation...

IMG_5829.jpg

Similo has been, without a doubt whatsoever, the most challenging of all the projects we've done so far.

We started developing the film back in 2005 but due to the complexity of the project, it took us several years to raise the money. In order to get attention from different producers, we decided to shoot a teaser in 2006. That little piece got a lot of attention in the filmmaker community and received excellent reviews.

In the end, Macgregor took control of the production and spent every penny he had to make the film. Between the summer of 2007 and 2009 principal photography was completed.

 

Lanzarote, 2009.

The shoot

Budget constraints didn’t go well along the vision of the future that we had in mind. So we had to travel around the country in order to get the right locations.

We were incredibly lucky to have the talent of Aloma de Balma and Javier Rios, our main actors. The shooting was stalled a few times for reasons unrelated to us, and at all times Aloma and Javier gave us their full support.

The shortfilm is a hodgepodge of s35mm film, RED, a bit of Phantom and even miniDV. It’s kind of fun to notice that the production of this film basically spanned through the entire transition from film to digital acquisition in cinema.

 

SERGIO MARQUEZ, sound mixer, listening to music while the rest of the crew actually works.

Juan Aritio, our line producer, resting after just unloading 12 trucks by himself.


You are given the options of Fast, Good and Cheap, and told to pick any two.

Postproduction

If the shoot was rough, post production was a nightmare. We chose good and cheap, which of course took fast out of the equation. Together with the fact that we were let down by many VFX people, this was the main reason why postproduction extended for so long.

We ran a campaign in Kickstarter to raise some funds for VFX. Thanks to the 130 people who supported the project, we got a good momentum that led us to keep moving forward.

But that was not all. There is a common expression in Spain "si quieres peces, mójate el culo" which could translate as: “if you want fish, you better take your ass into the river and get wet”. So we ended up doing a huge amount of the VFX at home, as well as the editing, conforming and finishing.

 

Lanzarote. 2009.

BACK